![]() ![]() Quake 3 Arena later launched, specifically designed for multiplayer combat. Dennis “Thresh” Fong won the competition and was awarded developer John Carmack’s Ferrari. Then, in 1997, Quake’s Red Annihilation US tournament drew over 2,000 entrants. Titled ‘Battle by the Bay’, this 40-person annual competition would later become EVO, which is still going to this day. ![]() In terms of tournaments, the first major Street Fighter tournament took place in 1996 in California. Quake and StarCraft also launched, and both would go on to push esports forwards. More competitive console games emerged, such as Super Street Fighter II, a classic 2D one-on-one brawler, while PC games like Doom not only revolutionised the first-person shooter, but allowed users to play together using a local area network (LAN). In 1981, gaming world record organisation Twin Galaxies formed and began keeping track of the top players’ scores in arcade titles like Donkey Kong and Space Invaders.īut it was during the ’90s that gaming would take greater strides. Prior to that, Stanford University held a much smaller tournament for Spacewar back in 1972. Tennis For Two from the ’50s and Pong from the early ’70s both involved two players hitting a pixelated ball back and forth in order to record a higher score than the opposing player.Ītari’s Space Invaders tournament in 1980 was one of the most popular first-recorded competitive gaming events, where players (some 10,000 entrants) attempted to record the highest score. Well, if we rewind back a few decades, some of the well-known earliest video games were in fact competitive. Esports has around 495m viewers, according to Newzoo data, with this expected to reach 646 million viewers by 2023. It’s on track to reach revenues of almost $1.6bn by 2023, increasing from just $776m in 2018, according to Newzoo data. The video games industry has grown to become a multi-billion pound industry in the space of a few decades.Īnd esports is now carving out its own market within that. We take a look at esports’ humble beginnings and how it’s grown… Competitive gaming is regarded by some as a relatively new phenomenon, but its roots can be traced back to the 1970s. ![]()
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