These are bird-like little creatures that embue you with a stat gain if you come near them. This is due in large part to several new elements throughout Monster Hunter Rise’s hunts and combat. Monster Hunter Rise will still make you grind some monsters several times to get what you need, but generally the battles were so fun and intense that I hardly noticed. Each monster comes into the game in grand form, offering a unique challenge and equipment rewards for overcoming it. The likes of Great Izuchi, Aknosom, and Tetranadon join staples like Rathalos, Anjanath, Khezu, and plenty more. Monster Hunter Rise features the return of a lot familiar creatures, as well as some new challenges to chase down. The inhabitants that wander these locales are good too. I’m not going to sit here and say the locales are as intricately gorgeous as Monster Hunter World’s were, but they are charming in their own right, featuring their own fun variety and style to keep your hunts interesting. At first you just get the Shrine Ruins, but eventually you unlock various environments all with a myriad of opportunities to explore and unique creatures to pick apart for gear crafting materials. Once you’ve prepped yourself, picked your weapon of choice, and readied to leave camp, you can head for the available locales. They're a fantastic addition to the overall solo squad – so much so that you can only choose to take a Palico or Palamute with you in multiplayer games. Heck, while you’re moving on their backs, you can do things like drink a potion or sharpen your weapon on the ride. These large pups can not only be equipped with special weapons, but you can also ride them like a steed and travel around maps quickly. Canine hunting partners known as Palamutes also make an entrance this game. They aren’t your only best friend in the lonely wild. Palicos also return and they even have classes this time, like Healer to keep your health up or Bombardier to dish out explosive damage. That aside, nearly all of the staples return, including the 14 classes of weaponry to explore, the eating before a hunt, the sending for supplies, and more. There are some new things you'll need, but it’s still an annoying flood of info rather than thoughtfully training you learn up on what you can do. I’d say the first hour of Monster Hunter Rise is a dizzying array of tutorials that barrage you with information overload. Where it doesn’t do so great is for complete newbies. If you’re a seasoned Monster Hunter player, it probably won’t take you long to figure out what you remember, how it works, and the new tricks that go with it. Now I will say, getting you ready for the hunt is one area where Monster Hunter Rise is tedious and unintuitive. The whole point is getting you ready to hunt bigger and bigger beasties. As is often the case, the narrative of Monster Hunter is little more than corny buffer to get you to the action, but it does its job well enough. That’s where you come in! As a budding hunter in Kamura, your task is to build your might, master your weapons and tools in increasingly dangerous hunts, learn to thwart the Rampage, and hunt down its source once and for all. If Kamura is to survive, the Rampage must be driven back and defeated. Every fifty years or so, a ruckus known as the Rampage stirs up the wyverns and drives them to attack Kamura in gathering masses. More importantly, Kamura faces a problem. There’s often a great deal of European, bohemian, and naval influence behind the home base settlements of Monster Hunter games, but Monster Hunter Rise makes no bones about the fact that it’s all about ninjas, shrine maidens, and further feudal Japanese iconography. Monster Hunter Rise brings players to the hugely far Eastern-inspired village of Kamura. That said, the fact that it can bring all of these things to the table and then play proficiently offline and online makes this a must-have for any player looking for a quality and lengthy dragon-slaying adventure you’ll enjoy at home and on the road. Its inclusion of familiar and new mechanics and an all-new full-fledged adventure packed with new and returning beasties would be enough to make Monster Hunter Rise of note. Monster Hunter Rise is more than adequate. How could one not after the absolutely breathtaking experience that was Monster Hunter World and its expansion, Iceborne? I went into Monster Hunter Rise thinking I just wanted it to be adequate in comparison. When I heard that the next major chapter of Monster Hunter was going not to the PS5, Xbox Series X/S, or PC (at least not right away), but rather starting out on the Nintendo Switch, I had my reservations.
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